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03090 DIGITAL GAME DESIGN - |
LEVEL: Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle |
Upon successful completion of the program designed in accordance with the aims and objectives of the program and the program learning outcomes in terms of knowledge, skills and competencies given below, students/learners will be able to:
|
PROGRAMME LEARNING OUTCOMES |
KNOWLEDGE |
(Described in terms of theoretical and factual knowledge) |
Percentage of Success |
1 |
Has historical and theoretical knowledge about analog and digital games. |
%88.50 |
2 |
Has knowledge and general culture about the past and present of the country and world in which he lives. |
%87.50 |
3 |
Digital Game Engines are equipped to use effectively. |
%88.50 |
4 |
He is equipped with the basic sciences that support his knowledge of digital game design. |
%88.25 |
5 |
Knows the structures, logic and mechanisms of analog and digital games. |
%88.75 |
6 |
Has aesthetic knowledge and sense about arts. |
%87.75 |
7 |
During the game design process, communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history and so on. gained the ability to benefit from various disciplines. |
%87.75 |
8 |
Aware of the impact of media and digital games on people and society; designs the games with the responsibility of this awareness. |
%88.00 |
9 |
To be able to critically evaluate the knowledge and skills gained from the studies in the field and other related disciplines. |
%87.75 |
9 |
|
%87.75 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
9 |
|
%0 |
|
SKILLS |
(Described in terms of cognitive and practical skills) |
Percentage of Success |
1 |
Acquires knowledge of artistic design to support digital game design. |
%87.75 |
2 |
Use software and programs related to digital game design effectively. |
%88.50 |
3 |
Has the ability to write necessary code for digital games designed for different platforms. |
%88.75 |
4 |
Has the ability to develop the aesthetic and algorithmic dimensions of digital games together. |
%88.50 |
5 |
Has the ability to construct and tell stories using various tools. |
%88.00 |
6 |
Evaluate the visual and audio dimensions of game design together |
%88.25 |
7 |
Has the ability to design, plan and analyze the game as a concept when starting a digital game project. |
%88.25 |
8 |
Has the ability to produce concrete solutions to the problems encountered during digital game design |
%88.50 |
8 |
|
%88.50 |
8 |
|
%88.50 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
8 |
|
%0 |
|
PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
Autonomy & Responsibility |
Percentage of Success |
1 |
Manage all the processes of game design and turn the designed game into a finished product. |
%88.75 |
2 |
Prior to graduation he gained professional experience in a real business environment. |
%88.75 |
3 |
Adapt to team work. |
%88.50 |
4 |
Make independent decisions while producing the project. |
%88.50 |
5 |
Can take part in international projects. |
%87.75 |
6 |
Can take part in national projects. |
%88.00 |
6 |
|
%88.00 |
6 |
|
%88.00 |
6 |
|
%88.00 |
6 |
|
%88.00 |
|
Learning to Learn |
Percentage of Success |
1 |
Questions the drafts and designs he / she prepared from an analytical and critical perspective. |
%88.00 |
2 |
Uses the observation and research he / she has done before creating modeling. |
%88.00 |
3 |
It is based on producing values on an international platform by adhering to cultural artistic values. |
%87.75 |
4 |
It is in the effort of lifelong learning. |
%87.25 |
4 |
|
%87.25 |
4 |
|
%87.25 |
4 |
|
%87.25 |
4 |
|
%87.25 |
4 |
|
%87.25 |
4 |
|
%87.25 |
|
Communication & Social |
Percentage of Success |
1 |
Determine communication and modeling objectives. |
%88.00 |
2 |
Uses professional terminology in their field. |
%87.75 |
3 |
Establishes customer and target audience communication. |
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
3 |
|
%87.75 |
|
Occupational and/or Vocational |
Percentage of Success |
1 |
It refers to universal assumptions in solving digital game design and development problems. |
%87.75 |
2 |
Creates a visual integrity in the design area. |
%88.00 |
3 |
Establishes communication visually. |
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
3 |
|
%88.00 |
|
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