PROGRAMME LEARNING OUTCOMES |
KNOWLEDGE |
Aim |
Objectives | T |
% |
(Described in terms of theoretical and factual knowledge) |
1 | 2 | 3 | 1 | 2 | 3 |
1 |
Understand the basic concepts of computer. | 5 | 4 | 1 | 5 | 1 | 5 | 21 | 70.00 |
2 |
Explain working principles of computers. | 3 | 5 | 1 | 2 | 5 | 4 | 20 | 66.67 |
3 |
Describe the basic and theoretical information in computer field. | 5 | 2 | 4 | 2 | 3 | 5 | 21 | 70.00 |
4 |
Have programming, designing or hardware knowledge which is needed in IT sector. | 5 | 2 | 5 | 5 | 1 | 4 | 22 | 73.33 |
5 |
Explain the working principles of softwares. | 4 | 5 | 4 | 1 | 4 | 3 | 21 | 70.00 |
6 |
Express the ways how to develop the most appropriate software in a case. | 3 | 4 | 5 | 0 | 4 | 1 | 17 | 56.67 |
7 |
Describe the nature of computer technologies and historical improvement. | 3 | 5 | 4 | 5 | 1 | 4 | 22 | 73.33 |
SKILLS |
Aim |
Objectives | T |
% |
(Described in terms of cognitive and practical skills) |
1 | 2 | 3 | 1 | 2 | 3 |
1 |
Participate in planning and designing softwares for PCs, networks and internet. | 5 | 4 | 3 | 2 | 4 | 2 | 20 | 66.67 |
2 |
Do the steps of setup and test for sofwares. | 2 | 4 | 5 | 3 | 5 | 4 | 23 | 76.67 |
3 |
Use the mathematical skills in vocational field. | 0 | 0 | 0 | 5 | 0 | 0 | 5 | 16.67 |
4 |
Find a way out for problems by thinking algorithmically in vocational field. | 4 | 3 | 4 | 4 | 4 | 3 | 22 | 73.33 |
5 |
Use the softwares for office, graphic design, web design, and database. | 3 | 4 | 3 | 2 | 4 | 2 | 18 | 60.00 |
6 |
Present examples by using the improvision modules of softwares. | 3 | 4 | 3 | 3 | 5 | 2 | 20 | 66.67 |
7 |
Do the estimate and setup of hardwares. | 3 | 5 | 3 | 3 | 4 | 4 | 22 | 73.33 |
PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
Aim |
Objectives | T |
% |
Autonomy & Responsibility |
1 | 2 | 3 | 1 | 2 | 3 |
1 |
Take responsibility to determine software and hardware bugs which are commonly faced. | 4 | 3 | 5 | 1 | 3 | 3 | 19 | 63.33 |
2 |
Correlate computer technologies with different fields. | 3 | 4 | 2 | 0 | 0 | 0 | 9 | 30.00 |
3 |
Gain experience to plan, design and develop softwares for the problems. | 4 | 5 | 3 | 2 | 4 | 1 | 19 | 63.33 |
4 |
Find appropriate ways out by taking precautions about data security and data storage. | 2 | 1 | 3 | 3 | 2 | 1 | 12 | 40.00 |
5 |
Gain experience to create computer based models of different fields. | 4 | 3 | 2 | 3 | 4 | 0 | 16 | 53.33 |
6 |
Gain experience to define problems, analyse, prove and develop solutions based on research. | 4 | 3 | 5 | 4 | 5 | 1 | 22 | 73.33 |
Learning to Learn |
1 | 2 | 3 | 1 | 2 | 3 | T | % |
1 |
Transform what he/she learns to practical skills. | 3 | 4 | 5 | 5 | 4 | 3 | 24 | 80.00 |
2 |
Gain experience to learn and improve new approaches in the field with the basic knowledge which is taught in the learning process. | 5 | 4 | 4 | 4 | 4 | 3 | 24 | 80.00 |
3 |
Identify himself/herself as a person and use creative and strong points while change weak ones. | 4 | 4 | 5 | 5 | 4 | 3 | 25 | 83.33 |
4 |
Take responsibility to solve the problems which are unforeseen and faced in application as a person or team. | 4 | 3 | 4 | 3 | 4 | 3 | 21 | 70.00 |
Communication & Social |
1 | 2 | 3 | 1 | 2 | 3 | T | % |
1 |
Behave ethically to collect, analyse, interpret, and share data which are got by researching in the working field. | 4 | 3 | 4 | 3 | 4 | 3 | 21 | 70.00 |
2 |
Improve his/her foreign language skills to follow the changes in the field and communicate colleagues. | 1 | 2 | 1 | 2 | 1 | 1 | 8 | 26.67 |
3 |
Provide personal and instituonal communication and interaction. | 4 | 3 | 4 | 3 | 3 | 2 | 19 | 63.33 |
4 |
Use the ways to access information effectively. | 4 | 3 | 4 | 5 | 2 | 3 | 21 | 70.00 |
Occupational and/or Vocational |
1 | 2 | 3 | 1 | 2 | 3 | T | % |
1 |
Gain experience to prepare web sites with the knowledge of designing and programming webpages. | 3 | 3 | 4 | 3 | 4 | 0 | 17 | 56.67 |
2 |
Correlate technology with other disciplines. | 3 | 3 | 5 | 0 | 0 | 0 | 11 | 36.67 |
3 |
Gain experience to develop softwares and apply them in projects with the knowledge of programming. | 4 | 3 | 5 | 3 | 4 | 2 | 21 | 70.00 |
4 |
Make arrangements of hardwares of computers with the knowledge in technical and hardware subjects. | 3 | 4 | 5 | 3 | 4 | 3 | 22 | 73.33 |
Related number of programme learning outcomes/ 32 | 31 | 31 | 31 | 29 | 29 | 27 | - | - |
---|
Level of contribution | 111 | 109 | 115 | 94 | 101 | 75 | - | - |
*Level of Contribution (0-5): Empty-Null (0), 1- Very Low, 2- Low, 3- Medium, 4- High, 5- Very High |