PROGRAMME LEARNING OUTCOMES |
LEARNING & TEACHING METHODS |
ASSESMENT & GRADING METHODS |
KNOWLEDGE |
(Described in terms of theoretical and factual knowledge) |
   1 |
Has historical and theoretical knowledge about analog and digital games. |
   2 |
Has knowledge and general culture about the past and present of the country and world in which he lives. |
   3 |
Digital Game Engines are equipped to use effectively. |
   4 |
He is equipped with the basic sciences that support his knowledge of digital game design. |
   5 |
Knows the structures, logic and mechanisms of analog and digital games. |
   6 |
Has aesthetic knowledge and sense about arts. |
   7 |
During the game design process, communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history and so on. gained the ability to benefit from various disciplines. |
   8 |
Aware of the impact of media and digital games on people and society; designs the games with the responsibility of this awareness. |
   9 |
To be able to critically evaluate the knowledge and skills gained from the studies in the field and other related disciplines. |
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- Lecture & In-Class Activities
- Land Surveying
- Group Work
- Laboratory
- Assignment (Homework)
- Project Work
- Seminar
- Technical Visit
- Implementation/Application/Practice
- Practice at a workplace
- Occupational Activity
- Social Activity
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- Mid-Term Exam
- Final Exam
- Short Exam
- Homework Assessment
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SKILLS |
(Described in terms of cognitive and practical skills)
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   1 |
Acquires knowledge of artistic design to support digital game design. |
   2 |
Use software and programs related to digital game design effectively. |
   3 |
Has the ability to write necessary code for digital games designed for different platforms. |
   4 |
Has the ability to develop the aesthetic and algorithmic dimensions of digital games together. |
   5 |
Has the ability to construct and tell stories using various tools. |
   6 |
Evaluate the visual and audio dimensions of game design together |
   7 |
Has the ability to design, plan and analyze the game as a concept when starting a digital game project. |
   8 |
Has the ability to produce concrete solutions to the problems encountered during digital game design |
   8 |
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- Lecture & In-Class Activities
- Land Surveying
- Laboratory
- Assignment (Homework)
- Project Work
- Technical Visit
- Implementation/Application/Practice
- Occupational Activity
- Social Activity
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- Mid-Term Exam
- Final Exam
- Short Exam
- Homework Assessment
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PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
Autonomy & Responsibility |
   1 |
Manage all the processes of game design and turn the designed game into a finished product. |
   2 |
Prior to graduation he gained professional experience in a real business environment. |
   3 |
Adapt to team work. |
   4 |
Make independent decisions while producing the project. |
   5 |
Can take part in international projects. |
   6 |
Can take part in national projects. |
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- Lecture & In-Class Activities
- Land Surveying
- Laboratory
- Assignment (Homework)
- Project Work
- Technical Visit
- Implementation/Application/Practice
- Occupational Activity
- Social Activity
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Learning to Learn |
   1 |
Questions the drafts and designs he / she prepared from an analytical and critical perspective. |
   2 |
Uses the observation and research he / she has done before creating modeling. |
   3 |
It is based on producing values on an international platform by adhering to cultural artistic values. |
   4 |
It is in the effort of lifelong learning. |
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- Lecture & In-Class Activities
- Land Surveying
- Laboratory
- Assignment (Homework)
- Project Work
- Technical Visit
- Implementation/Application/Practice
- Occupational Activity
- Social Activity
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Communication & Social |
   1 |
Determine communication and modeling objectives. |
   2 |
Uses professional terminology in their field. |
   3 |
Establishes customer and target audience communication. |
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- Lecture & In-Class Activities
- Land Surveying
- Laboratory
- Assignment (Homework)
- Project Work
- Technical Visit
- Implementation/Application/Practice
- Occupational Activity
- Social Activity
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Occupational and/or Vocational |
   1 |
It refers to universal assumptions in solving digital game design and development problems. |
   2 |
Creates a visual integrity in the design area. |
   3 |
Establishes communication visually. |
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- Lecture & In-Class Activities
- Land Surveying
- Laboratory
- Assignment (Homework)
- Project Work
- Technical Visit
- Implementation/Application/Practice
- Practice at a workplace
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