PROGRAMME LEARNING OUTCOMES |
KNOWLEDGE |
Aim |
Objectives | T |
% |
(Described in terms of theoretical and factual knowledge) |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 |
1 |
Recognize the basic elements and principles of animation. | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 5.00 |
2 |
Knows the principles of modeling. | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 4 | 10.00 |
3 |
Stage design principles to create fictions size. | 0 | 0 | 3 | 0 | 3 | 3 | 0 | 0 | 9 | 22.50 |
4 |
Acquire competence in creating cartoons and animation. | 0 | 0 | 0 | 4 | 0 | 4 | 4 | 4 | 16 | 40.00 |
5 |
Knows the principles of animation. | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 0 | 10 | 25.00 |
6 |
Produced designs, constructs animation conversion processes. | 0 | 0 | 0 | 4 | 5 | 0 | 0 | 4 | 13 | 32.50 |
SKILLS |
Aim |
Objectives | T |
% |
(Described in terms of cognitive and practical skills) |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 |
1 |
Process and convert produced designs into animation. | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2.50 |
2 |
Develop visual problem solving skills. | 0 | 2 | 3 | 2 | 0 | 0 | 0 | 0 | 7 | 17.50 |
3 |
Recognize technical materials used for Cartoon and Animation | 0 | 0 | 3 | 0 | 3 | 5 | 2 | 0 | 13 | 32.50 |
4 |
Follow and apply new Technology | 0 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 3 | 7.50 |
5 |
create unique and original video-animation projects | 0 | 0 | 5 | 0 | 3 | 2 | 4 | 0 | 14 | 35.00 |
6 |
Use fundamental software needed for the field | 0 | 0 | 0 | 0 | 2 | 0 | 4 | 5 | 11 | 27.50 |
7 |
Use fundamental software needed for the field | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 3 | 7 | 17.50 |
PERSONAL & OCCUPATIONAL COMPETENCES IN TERMS OF EACH OF THE FOLLOWING GROUPS |
Aim |
Objectives | T |
% |
Autonomy & Responsibility |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 |
1 |
adapting to group work | 1 | 0 | 2 | 2 | 0 | 0 | 0 | 0 | 5 | 12.50 |
2 |
Manufacture independent project decisions | 0 | 0 | 2 | 2 | 3 | 0 | 0 | 0 | 7 | 17.50 |
3 |
Could attend in international project | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 6 | 15.00 |
4 |
Could attend in national project | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0.00 |
Learning to Learn |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | T | % |
1 |
Knows to question work with a critical perspective and problem-solving attitude | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 12.50 |
2 |
Demonstrates observation and research before design and modeling | 3 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 8 | 20.00 |
3 |
Adhering to the cultural and artistic values as a reference to create values in an international platform | 0 | 0 | 4 | 0 | 4 | 0 | 1 | 0 | 9 | 22.50 |
4 |
Demonstrates the effort of life-long learning | 0 | 0 | 0 | 0 | 0 | 4 | 4 | 5 | 13 | 32.50 |
Communication & Social |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | T | % |
1 |
Sets communication and modeling goals | 2 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 5 | 12.50 |
2 |
Uses professional terminology in the field | 3 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 5 | 12.50 |
3 |
Can communicate through clients and target audience | 3 | 3 | 2 | 0 | 3 | 0 | 0 | 0 | 11 | 27.50 |
4 |
Uses visual and modeling language to solve design and animation problems | 0 | 0 | 0 | 0 | 3 | 2 | 0 | 2 | 7 | 17.50 |
Occupational and/or Vocational |
1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | T | % |
1 |
Considers the reference of global guidelines to solve modeling problems | 0 | 0 | 3 | 2 | 2 | 0 | 0 | 0 | 7 | 17.50 |
2 |
Creates visual unity in character development | 0 | 0 | 0 | 3 | 0 | 3 | 2 | 0 | 8 | 20.00 |
3 |
Generates communication through visual language | 0 | 0 | 0 | 3 | 0 | 2 | 0 | 0 | 5 | 12.50 |
Related number of programme learning outcomes/ 28 | 8 | 6 | 11 | 11 | 12 | 10 | 9 | 7 | - | - |
---|
Level of contribution | 16 | 13 | 31 | 28 | 39 | 32 | 25 | 27 | - | - |
*Level of Contribution (0-5): Empty-Null (0), 1- Very Low, 2- Low, 3- Medium, 4- High, 5- Very High |