DIGITAL GAME DESIGN
Qualification Awarded
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Program
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Total Credit (ECTS)
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Form of Teaching
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Level of Proficiency and Learning Area
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Bachelor Degree
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4
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240
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This a Full-Time Programme
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General Information
In recent years, computers, game consoles and the Internet has caused widespread and every home in the world with the introduction and spread of computer games in Turkey. In recent years, the number of people playing digital games in the world has exceeded 2 billion. Today, the annual volume exceeds 100 billion dollars for the sector expects 2020 is 128.5 billion dollars.
Global evolving game design sector in Turkey has evolved in parallel. Data for 2016 show that the market volume is $ 755 million and is growing rapidly. Turkey foreseen for 2020, the target market is around $ 2 billion.
Today's young population is increasingly connected to the digital world. While children's sense of entertainment was active playing with friends on the street, today it has become a relationship through digital games in the virtual world. The ratio of those who prefer to play alone on mobile platforms regardless of age and sex is also high. Especially because of the young population in Turkey than the European average digital gaming culture it is spreading quickly. It is estimated that approximately 30 million players in our country play a total of 39 million hours of play per day. The number of digital games played in Turkey over the next five years is expected to rise to 50-60 million.
Market growth and potential have led to government incentives for the gaming industry. The 2015-2018 Information Society Strategy and Action Plan, prepared with the support and cooperation of the Ministry of Development, includes determining the necessary steps to support the gaming industry, in particular game development activities, and setting up a strategy and action plan. The plan also covers incentives for the gaming industry, attracting foreign investors to the country, creating the human resources needed by the sector, and drafting legislation that will also include universities.
The importance of the plan is not limited to the fact that it draws attention to activities and incentives aimed at developing the game sector. It is also important for the sector to emphasize the human resources it needs in the growth process.
Despite the fact that it has such an important potential and the applications that are developing day by day, the biggest problem of the sector is the education about game software and artistic information hardware that manages the content of the games, meaning shaping (eg text structuring, script writing, artistic and cultural hardware etc.) and lack of infrastructure.
Turkey has become one of the important actors in the global market and to increase its share of production from the world but to do in this area and it will be possible to export produce. Young people who are aware of the necessities of the digital age and economy, who have the infrastructure to develop innovative works and who can produce digital games and content will be the locomotive of this growth. On the way to the export of games, the universities that provide education in the field of digital game design and the increase in the number of these universities will play a decisive role.
CARRIER OPPORTUNITIES:
The places where the graduates of the program can be employed and the market demand for these graduates:
In the Digital Gaming Industry: With the development of technology, the channels that rely on internet and software based creation are emerging every new day. Not only in our country, but also in the international arena, there are few employees who have received training in the field of digital gaming, so qualified people are needed to meet the needs of the market. The new companies and games that will emerge with the graduates of the department carry a great economic potential on behalf of our country and aim to achieve success at the local and global level through creative, visionary and innovative projects.
In the Software Sector: Due to the gap created by the scarcity of employees who have received training in the fields of software, such as mobile applications, this gap needs to be covered with department graduates. In this field, he has the chance to take part in many different platforms including game software, art director, graphic designer, audio and video expert, content planner and screenwriter.
Occupation Progress: Graduates, such as in areas where they develop themselves in digital gaming industry in the world or in Turkey or have the ability to study animation and software. Graduates can work in independent productions within the digital game industry or in game industry, game software and other sub-branches of the game industry. In addition, our graduates have the opportunity to work in education, media, entertainment and marketing sectors.
DEPARTMENT OPPORTUNITIES:
The following department of the opportunities will also directly impact on in the long term carrier planning:
In addition, students who graduated from the Department of Digital Game Design;
- Game Designer.
- Computer Programmer.
- Computer Animator.
- Computer software specialist.
- Working as a 2D and 3D Designer in 'Game Development Studios', 'Animation Studios', 'Independent Game Development' projects, '2 and 3D Design Studios' working with software package and / or programming language that requires technical skills, to be able to work collectively in a team and to connect with other professionals to complete complex games, to have creativity, communication and problem-solving skills, to have cinematography and / or storytelling skills, to have good cultural awareness to meet international market requirements. they are the main reason for preference because they have the required qualifications.