English

03090 DIGITAL GAME DESIGN -
LEVEL: Bachelor's Degree, TYYÇ: Level 6, EQF-LLL: Level 6, QF-EHEA: First Cycle

Level of Contribution from 0 to 5* Level of Contribution Existence of Contribution (Relation)
Course-Programe LOs Relations
Compulsory Course Units
No Name of the Course Unit Programme Learning Outcomes
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1 ATATÜRK'S PRINCIPLES AND REVOLUTION HISTORY-I1511113111111111111311111151111114527.27
2 ATATÜRK'S PRINCIPLES AND REVOLUTION HISTORY-II1511111121111111111311111131111114225.45
3 MATHEMATICS FOR DIGITAL GAME DESIGN22455223335554355543355442355455513078.79
4 PRINCIPLES OF GAME DESIGN33354555553345555555555555555555515392.73
5 DRAWING AND MODELING-I44543553554253555343555554555555514688.48
6 DRAWING AND MODELING-II42555553555554555545555555555555515795.15
7 COPYRIGHT3203001310000001201125555555555558048.48
8 CODE WRITING FOR DIGITAL GAMES21234241325554443433455543555455512475.15
9 INTRODUCTION TO DIGITAL GAME54455445543344444434444444445455513883.64
10 DIGITAL CULTURE55555555552123555245555555555555514990.30
11 2 DIMENSIONAL ANIMATION22455551553354555445555555545255514386.67
12 DIGITAL GAME PROJECT-I44555555554455555455555555555455515996.36
13 DIGITAL GAME PROJECT-II55545555554355555445555555555555515996.36
14 DIGITAL GAME AND CHARACTER DESIGN55455555555355555455555555555455516096.97
15 3 DIMENSIONAL ANIMATION43555443455454443455555555555355514889.70
16 DIGITAL GAME MECHANICS AND DESIGN43555554555555555455555555555355515895.76
17 DIGITAL GAME AND CINEMATOGRAPHY44555555552154555455555555555545515392.73
18 DIGITAL GAME STORAGE AND SCREENPLAY WRITING45455555552245555355555555555555515493.33
19 DIGITAL GAMING AND ADVERTISING44244445541122435035555555555555513179.39
20 PHYSICS FOR DIGITAL GAME DESIGN41245150525452255455555455555155212877.58
21 DIGITAL GAMES AND INDICATORS55455555552244545245555555555555515191.52
22 DIGITAL GAME PROJECT-III555555555555555555555555555555555165100.00
23 DIGITAL GAMING AND PSYCHOLOGY55555555542244555345555555555555515392.73
24 GAME AND SOUND DESIGN33455554554345555445555435555255514789.09
25 DIGITAL GAME PROJECT-IV555555555555555555555555555555555165100.00
26 CYBER RIGHTS55234555533232555345555555555555514487.27
27 DIGITAL GAME ANALYSIS-I55555555553254555355555555555555515795.15
28 GRADUATION PROJECT555555555555555555555555555555555165100.00
29 DESIGN PRINCIPLES OF DIGITAL GAME PROJECT55555555553555555455555555555555516298.18
30 DIGITAL GAME ANALYSIS-II55555555554355555555555555555555516298.18
31 INTELLECTUAL PROPERTY RIGHTS00000000000000000000000000000000000.00
32 DIGITAL GAME SECTOR55555555543244555345555555555555515493.33
33 ART HISTORY-I5511255105111521111211155554424559356.36
34 ART HISTORY-II5514155525432504100000035254555259859.39
35 PSYCHOLOGY OF VISUAL PERCEPTION32233555551144555122455555555555513280.00
36 MYTHOLOGY5441155121111111111111121151112556640.00
37 ENGLISH-I1111113111111111111313111131131114326.06
38 ENGLISH-II1112111121111111111311111131121114024.24
39 PROFESSIONAL ENGLISH-I1111111111111111112225511155551116036.36
40 PROFESSIONAL ENGLISH-II1152213131531211111115111133135116438.79
41 SOCIAL RESPONSIBILITY AND ETHICS2501034553000011100115555552555338652.12
42 TURKISH LANGUAGE-I1511111111111511111311111131151114929.70
43 TURKISH LANGUAGE-II1311111111111111111111111131111113722.42
44 INTERNSHIP I555555555555555555555555555555555165100.00
45 WORK PLACEMENT-II33555554445554543354355553355355514386.67
46 INTERNSHIP III555555555555555555555555555555555165100.00
Related number of course units / 46454543454344454444444343434343454541434444444445454545454545454545--
Level of contribution162168154170165173187159176167136121156158163169167129152173167189183184184177208188192178192188188--
*Level of Contribution (0-5): Empty-Null (0), 1- Very Low, 2- Low, 3- Medium, 4- High, 5- Very High
Programme Elective Course Units
No Name of the Course Unit Programme Learning Outcomes
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1 GAME AND SOCIETY45255555551115555245555555555555514587.88
2 SOCIAL MEDIA MARKETING II55555555544355555345555534455555515493.33
3 DIGITAL VIDEO AND EDITING51455552553255555455555555545455514990.30
4 IT LAW55245455544244555334555555555555514889.70
5 DIGITAL PHOTOGRAPHY55354555552245555345555555555555515292.12
6 DIGITAL ANIMATION54555555554455555545555555555555516197.58
7 DIGITAL MODELING PROGRAMS12455151124454555455555555555155513481.21
8 DIGITAL PORTFOLIO PREPARATION54555555554455555432555555355555515493.33
9 SOCIAL MEDIA MARKETING55445455544354555245555555555555515392.73
10 E-SPORTS55555455544455555445555555555555515996.36
11 DIGITAL GAMES AND TYPOGRAPHY55354553554452543445555555555555515090.91
12 INFORMATION AND NETWORK SECURITY55555355533353555335555555555555515191.52
13 DIGITAL PLATFORMS44455555555225555345555555555555515392.73
14 OPERATING SYSTEMS44552252314421244333344452555244411469.09
15 VIRTUAL REALITY APPLICATIONS AND DIGITAL GAME55555555555455555445555555555555516298.18
16 SOCIAL MEDIA RESEARCH55555555554355555555555555555555516298.18
17 DIGITAL ART55555555554355555445555555555555516096.97
18 USER INTERFACE DESIGN42555355545444444343555555555455514688.48
19 DIGITAL GAME ENTREPRENEURSHIP55555555543355555345555555555555515795.15
20 INTERNET OF OBJECTS55555555545354555555555555555555516197.58
21 ILLUSTRATION45555555555555555554555555555555516398.79
22 SOFTWARE PROJECT MANAGEMENT55555555543244555455555555555555515694.55
23 INTERNET PROGRAMMING44555555555555555554555555555555516298.18
24 MOBILE APPLICATION DESIGN33555555555555555555555555555555516197.58
Related number of course units / 24242424242424242424242424242424242424242424242424242424242424242424--
Level of contribution108103106118115106120108114103947910610511611711690100110118119119119118116117119120111119119119--
*Level of Contribution (0-5): Empty-Null (0), 1- Very Low, 2- Low, 3- Medium, 4- High, 5- Very High
University Elective Course Units
No Name of the Course Unit Programme Learning Outcomes
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1 CYBER SECURITY3313113531111233412222233334444128149.09
2 ASTRONOMY HISTORY1312114141111311111222223332112326036.36
3 SOLAR SYSTEM1411114131111311111111111131111114527.27
4 OLYMPIC MOVEMENT1311113111111111111413311331111114829.09
Related number of course units / 4444444444444444444444444444444444--
Level of contribution61347441481144449667459688781012877866--
*Level of Contribution (0-5): Empty-Null (0), 1- Very Low, 2- Low, 3- Medium, 4- High, 5- Very High
EBS : İstanbul Aydın Üniversitesi Eğitim Öğretim Bilgi Sistemi İstanbul Aydın Üniversitesi AKTS Bilgi Paketi AKTS Bilgi Paketi ECTS Information Package Avrupa Kredi Transfer Sistemi (AKTS/ECTS), Avrupa Yükseköğretim Alanı (Bologna Süreci) hedeflerini destekleyen iş yükü ve öğrenme çıktılarına dayalı öğrenci/öğrenme merkezli öğretme ve öğrenme yaklaşımı çerçevesinde yükseköğretimde uluslarası saydamlığı arttırmak ve öğrenci hareketliliği ile öğrencilerin yurtdışında gördükleri öğrenimleri kendi ülkelerinde tanınmasını kolaylaştırmak amacıyla Avrupa Komisyonu tarafından 1989 yılında Erasmus Programı (günümüzde Yaşam Boyu Öğrenme Programı) kapsamında geliştirilmiş ve Avrupa ülkeleri tarafından yaygın olarak kabul görmüş bir kredi sistemidir. AKTS, aynı zamanda, yükseköğretim kurumlarına, öğretim programları ve ders içeriklerinin iş yüküne bağlı olarak kolay anlaşılabilir bir yapıda tasarlanması, uygulanması, gözden geçirilmesi, iyileştirilmesi ve bu sayede yükseköğretim programlarının kalitesinin geliştirilmesine ve kalite güvencesine önemli katkı sağlayan bir sistematik yaklaşım sunmaktadır. ETIS : İstanbul Aydın University Education & Training System Istanbul Aydin University ECTS Information Package ECTS Information Package European Credit Transfer and Accumulation System (ECTS) which was introduced by the European Council in 1989, within the framework of Erasmus, now part of the Life Long Learning Programme, is a student-centered credit system based on the student workload required to achieve the objectives of a programme specified in terms of learning outcomes and competences to be acquired. The implementation of ECTS has, since its introduction, has been found wide acceptance in the higher education systems across the European Countries and become a credit system and an indispensable tool supporting major aims of the Bologna Process and, thus, of European Higher Education Area as it makes teaching and learning in higher education more transparent across Europe and facilitates the recognition of all studies. The system allows for the transfer of learning experiences between different institutions, greater student mobility and more flexible routes to gain degrees. It also offers a systematic approach to curriculum design as well as quality assessment and improvement and, thus, quality assurance.